Kyle King Animator
Tuesday, October 8, 2013
Wednesday, September 18, 2013
Bounty Hunter Taunt Dota 2
Quick sleek agility taunt work in progress for the Bounty hunter from Dota 2
Follow this taunt here! - http://www.polycount.com/forum/showthread.php?t=125790
Vote on my Axe taunt here! - http://steamcommunity.com/sharedfiles/filedetails/?id=177028544
Vote on taunts that have been submitted to the workshop here here -
http://steamcommunity.com/workshop/browse?searchtext=taunt&childpublishedfileid=0§ion=items&appid=570&browsesort=trend
Tuesday, December 11, 2012
Thursday, March 22, 2012
CG Talk FX competition
Me and a couple friends are working on a new quick fx competition over at CGtalk.com
here is the latest update -
here is the latest update -
Wednesday, June 1, 2011
Aliens: Colonial Marines
Aliens: Colonial Marines to rip through Xenomorphs in Spring 2012
Finally a trailer has been released for one of the games I have been working on. http://www.joystiq.com/2011/06/01/aliens-colonial-marines-release-date/
With an extended trailer here -
http://174.143.27.200/ Hostname - Father
Wednesday, December 15, 2010
Tuesday, April 20, 2010
Wednesday, February 10, 2010
Doomshaper Work
Here is an image from some freelance rigging and skinning that I am working on. Chelsea Edwards modeled the character and I am preparing it to be posed for her Portfolio.
When I finish the skinning, hopefully ill be able to add some cool animations to him and add them to both my blog and website.
Saturday, February 6, 2010
Doom Hell Knight
New animation for the website and Blog. I havent updated my blog with an image of my new website design yet, so here is that as well.
In this video:
2 Walk cycles and 1 Animation where the creature breaks through a wall.
All animation is 100% Hand keyed. No physics
Site: www.kinganimations.com
In this video:
2 Walk cycles and 1 Animation where the creature breaks through a wall.
All animation is 100% Hand keyed. No physics
Site: www.kinganimations.com
Tuesday, November 10, 2009
CGTalk Feature
I was featured on the front page of CGTalk today and received 13,000 views on my thread! And was also listed in the CGTalk Email Newsletter. :) My web host was not happy about how much bandwidth i was using. So here are two links that will always be available.
Borderlands Show Reel from kyle king on Vimeo.
Youtube link - ShowReel
Wednesday, October 21, 2009
Borderlands ships!
Borderlands has shipped!! And its #2 on amazon!!! Link
I am just waiting approval to post my animation work from it and some of the downloadable content. So new content should be up shortly. As for that website i posted about last time... Its on the back burner.
I am just waiting approval to post my animation work from it and some of the downloadable content. So new content should be up shortly. As for that website i posted about last time... Its on the back burner.
Thursday, May 28, 2009
Wednesday, May 27, 2009
Borderlands Update - Screens
So Gearbox has finally released some photos of the new concept art style for Borderlands. I was very happy to find that a couple of the screen shots that they decided to use in the PC Gamer spread, had some images of my animations. The game is shaping up really well and I cant wait to play the finished product. Hope everyone enjoys the new screen shots.
About the image - I was fortunate to work on all the animations for this creature.
Monday, April 13, 2009
2008 Render Test
Thursday, March 19, 2009
Demo reel progress: Rough
Brothers in Arms: HH 2008 Rough Reel from kyle king on Vimeo.
This is my rough animation reel for 2008. Most of the animations are me in a mo-cap suit; mo-cap then cleaned up by me, with key frame animation added on top. The finished reel will have a break-down of what was done in each shot.
This rough reel is a combination of some animations I did while working on Brothers In Arms: Hells Highway (from Jan '07 to Sept '07).
The reason for this reel, was to get a feel for where i wanted to place each animation in the time line for the Final Reel.
Monday, December 29, 2008
Thanks 2008
2007 Grad Show-Reel
Linked In Profile
As the year ends i am going to start a new tradition. In most industry's it is common to update your "Resume", so i have decided to annually update my portfolio (demo reel). I don't think it will be 100% complete before the 1st of '09, but it will be on its way. This will most likely be the last post of the year so i figured I would end it on a good note. A nice shot of my home work station and my helpers.
Linked In Profile
As the year ends i am going to start a new tradition. In most industry's it is common to update your "Resume", so i have decided to annually update my portfolio (demo reel). I don't think it will be 100% complete before the 1st of '09, but it will be on its way. This will most likely be the last post of the year so i figured I would end it on a good note. A nice shot of my home work station and my helpers.
Saturday, December 27, 2008
Borderlands
Since Brothers In Arms shipped I have been working on Borderlands. I wont be able to feature any of the work in my end of the year reel, but will publish some when possible.
Friday, December 26, 2008
Shipped Title
So after many months of hard work I have my first shipped title under my belt, Brothers In Arms: Hells Highway shipped in September on the PS3, Xbox 360, and PC. I had a lot of fun and learned so much while working on this title.
Tuesday, September 30, 2008
PC Controls: Brochures
Here are two out of about 40 brochure/flyers that i did for the same company, PC Controls. 100% custom grahics and design.
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